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Commit message (
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Author
Age
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Fix a small regression caused by e2ad76f.
red-001
2017-02-16
*
No longer auto-generate a 'guest####' player name when name is empty
red-001
2017-02-09
*
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-02-05
*
Add multiply texture modifier
sapier
2017-01-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
*
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
Also support X11 icon for minetest copies installed via make install (#4407)
est31
2016-08-20
*
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Finally set a window icon on X11
est31
2016-07-05
*
Remove top left minetest watermark
est31
2016-07-03
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Initial Gamepad support
est31
2016-06-03
*
Input related generalisations
est31
2016-06-03
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Colored chat working as expected for both freetype and non-freetype builds. @...
TriBlade9
2016-05-31
*
Tell irrlicht if we handle a key or not.
est31
2016-05-26
*
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-05-09
*
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
*
Re-add and disable blit_with_interpolate_overlay
kwolekr
2016-04-07
*
Fix compiler warnings from "Add an option to colorize to respect the destinat...
Samuel Sieb
2016-04-06
*
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-04-03
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Fix two reconnect bugs
est31
2016-03-15
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Fix texture tear issue
RealBadAngel
2016-01-23
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
*
Print --videomodes response to standard output, too
Kahrl
2015-11-02
*
Refactor thread utility interface
kwolekr
2015-10-16
*
Refactor logging
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-08-02
*
Optional reconnect functionality
est31
2015-07-23
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Misc. minor fixes
kwolekr
2015-07-10
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Use minetest logging facilities for irrlicht log output
ShadowNinja
2015-07-05
*
Add minimap feature
RealBadAngel
2015-06-27
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
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