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Commit message (
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Author
Age
*
Corrections to client_lua_api.txt
sfan5
2019-11-09
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Formspec: draw order and clipping for all elements (#8740)
DS
2019-11-07
*
Clean up font caching, fix bitmap fonts
SmallJoker
2019-11-03
*
Formspec: add hypertext element
Pierre-Yves Rollo
2019-11-03
*
Correction for alpha blending issues in texture mod compositing (#9029)
Warr1024
2019-10-18
*
Fix isDead()/autoforward crash (#9031)
Paramat
2019-10-09
*
ContentCAO: Fix segfault on quit (attached)
SmallJoker
2019-10-09
*
Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
ANAND
2019-10-08
*
Fix upright_sprite lighting when colors are set
sfan5
2019-10-06
*
Fix unwanted detaching when damage = 0
Jacob Lifshay
2019-10-05
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Textures: Load base pack only as last fallback (#8974)
SmallJoker
2019-09-29
*
Move Quicktune code to util/ (#8871)
ANAND
2019-09-29
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...
DS-Minetest
2019-09-22
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Trigger on_place in many situations even if prediction failed
DS-Minetest
2019-09-19
*
Improve undersampling settings
Hugo Locurcio
2019-09-17
*
Built-in formspecs: Force version 1
SmallJoker
2019-09-14
*
client.h: Add missing const's
ANAND
2019-09-14
*
LocalPlayer: Fix code-style
ANAND
2019-09-14
*
client.cpp: Fix code-style in Client::sendPlayerPos
ANAND
2019-09-14
*
Fix LocalPlayer::isDead always returning false if player is immortal
ANAND
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
particles.cpp: Fix code-style
ANAND
2019-08-31
*
clientobject.h: Fix code-style
ANAND
2019-08-31
*
Fix rotation of attached particlespawner
Pedro Gimeno
2019-08-31
*
fontengine: Fix non-gettext builds
SmallJoker
2019-08-24
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
*
Occlusion: Begin cleanup
SmallJoker
2019-08-23
*
Revert "Don't send position update packet if player is dead"
sfan5
2019-08-21
*
Don't send position update packet if player is dead
ANAND
2019-08-20
*
Disable autoforward if player is dead
ANAND
2019-08-20
*
Restore intended functionality to minimap markers (#8819)
theviper121
2019-08-19
*
Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Game: Fix double BS multiplication
SmallJoker
2019-08-07
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Hide chat when console is open (#8656)
ANAND
2019-08-07
*
Fix inventory_overlay for nodes without inventory_image (#8433)
DS
2019-08-07
*
Optimize usage of TOSERVER_GOTBLOCKS packet
sfan5
2019-08-07
*
Clean up and fix freetype=false crashes (#8641)
SmallJoker
2019-08-06
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