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* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Minor clientmap improvements.Lars2020-10-19
| | | | | | - Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
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* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Avoid drawing invisible blocks on the client.Lars2020-10-13
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* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
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* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
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* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24
| | | | | | | | | | Previously, the param2-controlled horizontal/vertical merge feature (which was undocumented and forgotten) was always active, causing uses of param2 other than "glasslikeliquidlevel" to affect H/V merging. Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel". H/V merge bits and liquid level bits are designed to be used simultaneously.
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
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* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-22
| | | Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
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* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Darwin platform build fix (#10376)David CARLIER2020-09-09
| | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Add compass HUD element (#9312)EvidenceB2020-08-29
| | | | | | Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Properly handle mod-errors in on_shutdownDesour2020-08-24
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* Fix MSVC compiler warnings (#10197)adrido2020-08-23
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* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
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* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
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* Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵Lars Müller2020-07-29
| | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
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* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
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* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
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* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
| | | Remove duplicated variables and unify the startup data into a new (inherited) struct.
* Add FormSpec font styling options (#9763)v-rob2020-07-12
| | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
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* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
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* Fix player controls only being applied for the first moveTheTermos2020-07-07
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* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
| | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping.
* Fix bone-attached entities (#10015)hecktest2020-06-26
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* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
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* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* Use multiple light positions for CAO lightingsfan52020-06-11
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* content_cao: Do not expire visuals for texture updatessfan52020-06-11
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* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
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* Fix build error on Ubuntu 16.04sfan52020-06-10
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