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Commit message (Expand)AuthorAge
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-13
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* Implement DPI scaling for Windows (#9586)sfan52020-04-11
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-11
* A few initialization cleanupssfan52020-04-11
* Move clientsimpleobject.h to client folder (#9630)Loïc Blot2020-04-10
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Collision various fixes (#9343)TheTermos2020-04-08
* Overall improvements to log messages (#9598)sfan52020-04-08
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-02
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Fix crash on wielditem/item entitiessfan52020-03-28
* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix entity lighting (#9514)Danila Shutov2020-03-16
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Basic model shading (#9374)Danila Shutov2020-02-16
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
* Resized torchlike sprite now attaches to surface (#9303)Wuzzy2020-01-20
* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
* Renaming the function wasn't enoughSmallJoker2019-12-07
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
* Improve client-side packet receivingsfan52019-11-25
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
* Fix clang-tidy and lint travis checkssfan52019-11-11
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11