Commit message (Collapse) | Author | Age | ||
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* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 | |
| | | | | Signed off by: Zeno, kwolekr | |||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 | |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | |||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 | |
| | | | | tile.hpp to src/client/ | |||
* | Fix some rendering glitches | BlockMen | 2015-03-05 | |
| | | | | | - Fixes particle draworder - Fixes nodehighlighting | |||
* | Use proper CMakeLists.txt for network and client directories | Loic Blot | 2015-02-21 | |
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* | Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since ↵ | Loic Blot | 2015-02-14 | |
| | | | | 146f77fdb750833c649de7159a0833c398e14a4d | |||
* | main.cpp rework * Move ClientLauncher class to a dedicated file * ↵ | Loic Blot | 2015-02-12 | |
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes |