Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Fix texture distortion for flowing liquids (#9561) | Elias Åström | 2020-04-02 |
| | | | | | | | | | Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces. | ||
* | Ignore near_plane setting on non-Android platforms (#8749) | ANAND | 2020-03-28 |
| | | | Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high. | ||
* | Fix crash on wielditem/item entities | sfan5 | 2020-03-28 |
| | | | | bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687 | ||
* | Fix incorrect light updates for wielditem and item visuals (#9540) | Danila Shutov | 2020-03-23 |
| | | | An alternative to #9537 | ||
* | Add comments for translators (#9510) | Wuzzy | 2020-03-20 |
| | | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings | ||
* | Fix entity lighting (#9514) | Danila Shutov | 2020-03-16 |
| | | | fixes #9482 | ||
* | Improve arm physics (#9485) | Jean-Patrick Guerrero | 2020-03-08 |
| | |||
* | Fix star visilibity and documentation (since 946c03c6) | Jordan Snelling | 2020-03-08 |
| | | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw | ||
* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
| | |||
* | Allow texture modifiers in hotbar textures. (#9271) | Warr1024 | 2020-02-26 |
| | |||
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |
| | |||
* | StaticText: Reset background on EnrichedString change (#9340) | SmallJoker | 2020-02-01 |
| | | | This also fixes the F6 profiler background color -> now controlled by EnrichedString | ||
* | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | 2020-02-01 |
| | |||
* | StaticText/EnrichedString: Styling support (#9187) | SmallJoker | 2020-01-22 |
| | | | | | | | | * StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests | ||
* | Resized torchlike sprite now attaches to surface (#9303) | Wuzzy | 2020-01-20 |
| | |||
* | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | 2020-01-16 |
| | | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width. | ||
* | Map download: Escape ':' to '_' (#9235) | Montandalar | 2020-01-11 |
| | | | | | | | | | | | | | | This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save. | ||
* | Renaming the function wasn't enough | SmallJoker | 2019-12-07 |
| | |||
* | Attachments: Fix interpolation from (0,0,0) after detach | SmallJoker | 2019-12-07 |
| | | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position | ||
* | Add z-index management to HUD | Pierre-Yves Rollo | 2019-12-06 |
| | |||
* | Fix LocalPlayer-bound sound playback broken by 81c2370 | SmallJoker | 2019-12-05 |
| | |||
* | Improve client-side packet receiving | sfan5 | 2019-11-25 |
| | |||
* | Waves generated with Perlin-type noise #8994 | Lars Hofhansl | 2019-11-19 |
| | |||
* | Fix clang-tidy and lint travis checks | sfan5 | 2019-11-11 |
| | |||
* | [CSM] Implement minetest.get_csm_restrictions() | sfan5 | 2019-11-11 |
| | | | | fixes #8068 | ||
* | Run on_item_use CSM callback even if item is not marked usable | sfan5 | 2019-11-11 |
| | | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). | ||
* | [CSM] Expose more env functions | sfan5 | 2019-11-11 |
| | |||
* | Refactor CSM restriction code a bit | sfan5 | 2019-11-11 |
| | | | | This also fixes find_node_near restrictions being ineffective. | ||
* | Be lenient with extra slashes for CSM paths | sfan5 | 2019-11-09 |
| | |||
* | Corrections to client_lua_api.txt | sfan5 | 2019-11-09 |
| | |||
* | Load client mods into memory before execution. | sfan5 | 2019-11-09 |
| | | | | Preperation for server-sent CSM which will eventually need this. | ||
* | Formspec: draw order and clipping for all elements (#8740) | DS | 2019-11-07 |
| | |||
* | Clean up font caching, fix bitmap fonts | SmallJoker | 2019-11-03 |
| | |||
* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 |
| | |||
* | Correction for alpha blending issues in texture mod compositing (#9029) | Warr1024 | 2019-10-18 |
| | |||
* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | ||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 |
| | |||
* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | ||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 |
| | | | | fixes #9020 | ||
* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 |
| | |||
* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 |
| | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent. | ||
* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 |
| | |||
* | Move Quicktune code to util/ (#8871) | ANAND | 2019-09-29 |
| | |||
* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | ||
* | Fix some reference counters (memleak) (#8981) | SmallJoker | 2019-09-24 |
| | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references | ||
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | 2019-09-22 |
| | | | | ItemDefinition &selected_def, | ||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
| | |||
* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 |
| | |||
* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 |
| |