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* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
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* Basic model shading (#9374)Danila Shutov2020-02-16
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* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
| | | This also fixes the F6 profiler background color -> now controlled by EnrichedString
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
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* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
| | | | | | | | * StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
* Resized torchlike sprite now attaches to surface (#9303)Wuzzy2020-01-20
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* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
| | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width.
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
| | | | | | | | | | | | | | This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
* Renaming the function wasn't enoughSmallJoker2019-12-07
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* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
| | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
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* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
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* Improve client-side packet receivingsfan52019-11-25
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* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
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* Fix clang-tidy and lint travis checkssfan52019-11-11
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* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
| | | | fixes #8068
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
| | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* Corrections to client_lua_api.txtsfan52019-11-09
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
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* Clean up font caching, fix bitmap fontsSmallJoker2019-11-03
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* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
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* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
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* Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
| | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world.
* ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
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* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
| | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
* Fix upright_sprite lighting when colors are setsfan52019-10-06
| | | | fixes #9020
* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
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* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
| | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
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* Move Quicktune code to util/ (#8871)ANAND2019-09-29
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* Simple shader fixes. (#8991)lhofhansl2019-09-26
| | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
| | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
* Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest2019-09-22
| | | | ItemDefinition &selected_def,
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
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* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
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* Improve undersampling settingsHugo Locurcio2019-09-17
| | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
* Built-in formspecs: Force version 1SmallJoker2019-09-14
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* client.h: Add missing const'sANAND2019-09-14
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* LocalPlayer: Fix code-styleANAND2019-09-14
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* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
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* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
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* Send ActiveObjects once right after Init2ANAND2019-09-14
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* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* particles.cpp: Fix code-styleANAND2019-08-31
| | | | Mainly spacing and pointer placement
* clientobject.h: Fix code-styleANAND2019-08-31
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