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* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Basic model shading (#9374)Danila Shutov2020-02-16
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
* Resized torchlike sprite now attaches to surface (#9303)Wuzzy2020-01-20
* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
* Renaming the function wasn't enoughSmallJoker2019-12-07
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
* Improve client-side packet receivingsfan52019-11-25
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
* Fix clang-tidy and lint travis checkssfan52019-11-11
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* Corrections to client_lua_api.txtsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
* Clean up font caching, fix bitmap fontsSmallJoker2019-11-03
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
* Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
* ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
* Fix upright_sprite lighting when colors are setsfan52019-10-06
* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest2019-09-22
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Improve undersampling settingsHugo Locurcio2019-09-17
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* client.h: Add missing const'sANAND2019-09-14
* LocalPlayer: Fix code-styleANAND2019-09-14
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14