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* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Make showOverlayMessage strings translatable (#7964)Wuzzy2018-12-13
* Add object visual type 'item' (#7870)Alex2018-12-11
* Fix crash if display resolution is not set (#7950)Martin Renold2018-12-08
* Draw all horizons and sky base, in front of stars (#7932)Paramat2018-12-06
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg2018-12-02
* Draw stars behind the moon (#7928)Paramat2018-12-02
* Slightly alter star appearence time and full brightness time (#7921)Paramat2018-12-02
* Added pitch fly mode (#7817)Gaël C2018-12-01
* Fix sky bugs when using sun or moon textures (#7918)Paramat2018-12-01
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Android: Improve UI scaling on smaller high-density displays (#7834)stujones112018-11-18
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11
* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
* Software inventorycube (#7651)Vitaliy2018-09-29
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-17
* Add crossview support (#7361)otdav332018-05-29
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-29
* Fix more GCC 8.1 warnings ...Loïc Blot2018-05-28
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-29
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-24
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-23
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05