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Author
Age
...
*
Print --videomodes response to standard output, too
Kahrl
2015-11-02
*
Refactor thread utility interface
kwolekr
2015-10-16
*
Refactor logging
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
tileable flags are needed also without shaders because of filters
RealBadAngel
2015-08-20
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
src/client/tile.cpp: Fix reference counting
Břetislav Štec
2015-08-02
*
Optional reconnect functionality
est31
2015-07-23
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Misc. minor fixes
kwolekr
2015-07-10
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Use minetest logging facilities for irrlicht log output
ShadowNinja
2015-07-05
*
Add minimap feature
RealBadAngel
2015-06-27
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
*
Refactor around translatePassword
est31
2015-04-17
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Make sure g_timegetter is initalised before running speedtests
Craig Robbins
2015-03-29
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Fix for sun/moon tonemaps: don't upscale 1px images.
Aaron Suen
2015-03-23
*
Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-22
*
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Fix some rendering glitches
BlockMen
2015-03-05
*
Use proper CMakeLists.txt for network and client directories
Loic Blot
2015-02-21
*
Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb75083...
Loic Blot
2015-02-14
*
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...
Loic Blot
2015-02-12
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