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* Clean up StrfndShadowNinja2016-03-19
* Fix two reconnect bugsest312016-03-15
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Fix texture tear issueRealBadAngel2016-01-23
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Print --videomodes response to standard output, tooKahrl2015-11-02
* Refactor thread utility interfacekwolekr2015-10-16
* Refactor loggingShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
* Optional reconnect functionalityest312015-07-23
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Misc. minor fixeskwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-05
* Add minimap featureRealBadAngel2015-06-27
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Refactor around translatePasswordest312015-04-17
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
* Change error_message from wstring to stringShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
* Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-22
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix some rendering glitchesBlockMen2015-03-05
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
* Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb75083...Loic Blot2015-02-14
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12