| Commit message (Collapse) | Author | Age |
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Co-authored-by: sfan5 <sfan5@live.de>
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Hardcode the variables to 0 on Android
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Caused by wrong interpretation of the settingtypes.txt format
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This was unintentionally removed in commit 1d69a23.
fixes #12048
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This avoids the problem of offset nodes with visual_scale > 1.
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Co-authored-by: sfan5 <sfan5@live.de>
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
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Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
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* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
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Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
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was broken in #10021 more than 2 years ago(!)
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... before going node-level triangle search.
Fixes transparent grass on transparent land
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New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
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This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
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bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
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* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions
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If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
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* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
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Use MeshNode materials to set the light since ReadOnlyMaterials is now false
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* Assign node light to player before final color blend.
Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
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#12245
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Fixes outdated selection boxes after entity property changes.
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Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
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* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes #6409
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Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
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The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
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was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
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Fixes #12245
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