| Commit message (Expand) | Author | Age |
... | |
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 |
* | Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11... | sfan5 | 2021-04-20 |
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
* | GLES fixes (#11205) | sfan5 | 2021-04-18 |
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 |
* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 |
* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 |
* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 |
* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 |
* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 |
* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 |
* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 |
* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 |
* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 |
* | Keep mapblocks in memory if they're in range (#10714) | hecks | 2021-02-26 |
* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 |
* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 |
* | Fix keyWasDown in input handler | sfan5 | 2021-02-23 |
* | Minimap: Fix default label translations | SmallJoker | 2021-02-22 |
* | Fix world-aligned node rendering at bottom (#10742) | Wuzzy | 2021-02-19 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Fix segfault with invalid texture strings and minimap enabled | sfan5 | 2021-02-14 |
* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 |
* | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | 2021-02-06 |
* | Fix memory leak detected by address sanitizer (#10896) | k.h.lai | 2021-02-02 |
* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
* | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | 2021-01-31 |
* | Settings: Purge getDefault, clean FontEngine | SmallJoker | 2021-01-29 |
* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 |
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
* | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | 2021-01-22 |
* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |