index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
Commit message (
Expand
)
Author
Age
...
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Socket-related cleanups
sfan5
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Various code improvements
SmallJoker
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
*
Fix trivial typos
sfan5
2021-09-19
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Fix movement in random_input mode (#11592)
NeroBurner
2021-09-05
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
*
Show status message when changing block bounds (#11556)
Wuzzy
2021-08-21
*
Fix scaled world-aligned textures being aligned inconsistently for non-normal...
Wuzzy
2021-08-19
*
Add fwgettext util function
rubenwardy
2021-08-19
*
Fix inconsistent integer comparison warnings
SmallJoker
2021-08-17
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
*
Cap iterations of imageCleanTransparent sanely
sfan5
2021-08-16
*
Fix segfault caused by shadow map on exit
SmallJoker
2021-08-12
[prev]
[next]