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Commit message (Expand)AuthorAge
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-23
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Initial Haiku support (#6568)miqlas2017-10-30
* Real global textures (#6105)Vitaliy2017-10-15
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Network cleanup (#6302)Loïc Blot2017-08-24
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* Remove cloud_height settingBen Deutsch2017-08-12
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Fix crash when using --go in command lineJuozas Pocius2017-08-03
* Make direct item selection keys freely bindableWuzzy2017-07-30
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26