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*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Apply shadow texture to wield-based entities
Dmitry Kostenko
2022-03-07
*
Render shadows on entities.
Dmitry Kostenko
2022-03-07
*
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
*
Allow to set the displayed item count and its alignment via meta (#8448)
DS
2022-02-10
*
Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)
rubenwardy
2022-01-31
*
Fix builtin statbar backgrounds
Lars Mueller
2022-01-31
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Socket-related cleanups
sfan5
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
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