| Commit message (Expand) | Author | Age |
... | |
* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 |
* | Fix keyWasDown in input handler | sfan5 | 2021-02-23 |
* | Minimap: Fix default label translations | SmallJoker | 2021-02-22 |
* | Fix world-aligned node rendering at bottom (#10742) | Wuzzy | 2021-02-19 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Fix segfault with invalid texture strings and minimap enabled | sfan5 | 2021-02-14 |
* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 |
* | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | 2021-02-06 |
* | Fix memory leak detected by address sanitizer (#10896) | k.h.lai | 2021-02-02 |
* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
* | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | 2021-01-31 |
* | Settings: Purge getDefault, clean FontEngine | SmallJoker | 2021-01-29 |
* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 |
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
* | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | 2021-01-22 |
* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Minor profiler fixes. | Lars | 2020-12-23 |
* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Semi-transparent background for nametags (#10152) | Zughy | 2020-12-14 |
* | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 |
* | Input: Fix on_rightclick called when placing into air | SmallJoker | 2020-11-29 |
* | Return star color calculation to what it previously was | sfan5 | 2020-11-26 |
* | Fix style | numzero | 2020-11-26 |
* | Provide fallback star color for GLES 2 with MT shaders disabled | numzero | 2020-11-26 |
* | Sky: support GLES2 | numzero | 2020-11-26 |
* | Allow missing shaders | numzero | 2020-11-26 |
* | Replace TriangleFan as poorly supported | numzero | 2020-11-26 |
* | Reuse seed when updating stars | numzero | 2020-11-26 |
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
* | Don't evaluate things many times | numzero | 2020-11-26 |
* | Batch cloud drawing | numzero | 2020-11-26 |
* | Fix camera panning glitches (partially revert 10489.) | Lars | 2020-11-25 |
* | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | 2020-11-23 |
* | Fix player sprite visibility in first person | sfan5 | 2020-11-12 |
* | Fix overloaded virtual warnings with get/setAttachment() | sfan5 | 2020-11-12 |
* | Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) | SmallJoker | 2020-11-12 |
* | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | 2020-11-09 |
* | ContentCAO: Fix segfault when minimap is disabled | SmallJoker | 2020-11-08 |
* | Fix integer-string conversion for shaders | sfan5 | 2020-11-05 |
* | Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ... | Lars Müller | 2020-11-04 |
* | Player physics: Ensure larger dtime simulation steps (#10563) | Lars Müller | 2020-10-29 |
* | Show RTT in ms with 2 digits of precision (#10573) | Oblomov | 2020-10-29 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
* | Fix Media... 0% on loading screen (#9478) | Maksim | 2020-10-21 |
* | Fix show_on_minimap default value for local player | sfan5 | 2020-10-20 |
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ... | sfan5 | 2020-10-19 |
* | Minor clientmap improvements. | Lars | 2020-10-19 |
* | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | 2020-10-17 |