| Commit message (Collapse) | Author | Age |
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This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
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Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level. This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes. This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
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Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
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bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
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An alternative to #9537
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* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
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fixes #9482
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Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
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This also fixes the F6 profiler background color -> now controlled by EnrichedString
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* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
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* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
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This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.
Other disallowed characters on Windows:
\ / * ? " < > |
are not relevant to hostnames, IPv4 or IPv6 addresses.
Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
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GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
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fixes #8068
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Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
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This also fixes find_node_near restrictions being ineffective.
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Preperation for server-sent CSM which will eventually need this.
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Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
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Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
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fixes #9020
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Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
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1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
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Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
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ItemDefinition &selected_def,
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The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939.
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