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* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fix local animation not instantly updating after being setsfan52022-01-19
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* Reset override material in anaglyphDmitry Kostenko2022-01-16
| | | | Reset override material properties before applying the color filter.
* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
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* Recalculate normals before adding mesh to the scenex20482022-01-02
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* Print announce error response (#11878)ShadowNinja2022-01-01
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
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* Socket-related cleanupssfan52021-12-29
| | | Improve error handling on Windows and reduce the size of the `Address` class
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
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* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
| | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
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* Protect font initialization with mutexsfan52021-12-18
| | | | fixes #4532
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
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* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
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* Fix various code & correctness issues (#11815)sfan52021-12-05
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* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
| | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
| | | This calculates the average texture colour while heeding the sRGB colourspace.
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Fix local digging animation (#11772)savilli2021-11-19
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* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
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* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* Fix view bobbing not resetting when restingLars Müller2021-10-20
| | | partially fixes #11694, also fixes #11692
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
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* Reduce shadow jitter (#11668)lhofhansl2021-10-05
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* Improvements to colored shadows (#11516)x20482021-10-01
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
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* Various code improvementsSmallJoker2021-09-27
| | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
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* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
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* Fix client-side performance of chat UI (#11612)DS2021-09-19
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* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
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* Fix trivial typossfan52021-09-19
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* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
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* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
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* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
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