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clientenvironment.cpp
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Author
Age
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Prevent fall damage from overflowing when falling from a large height. (#5791)
red-001
2017-05-21
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
*
Memleak fix: LocalPlayer object was not deleted
Loïc Blot
2017-04-05
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08