Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Clean up numeric.h and split FacePositionCache from it | ShadowNinja | 2017-05-06 |
* | Client & ClientEnvirnment: don't create fake events (#5676) | Loïc Blot | 2017-04-29 |
* | Rename Scripting API files for consistency | ShadowNinja | 2017-04-25 |
* | Partial damage cheat fix: node damages server side (#4981) | Loïc Blot | 2017-04-15 |
* | Memleak fix: LocalPlayer object was not deleted | Loïc Blot | 2017-04-05 |
* | [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) | Loïc Blot | 2017-03-17 |
* | [CSM] Add enable_client_modding param (default: false) | nerzhul | 2017-03-13 |
* | [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) | Loïc Blot | 2017-03-13 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move ClientEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |