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clientmap.cpp
Commit message (
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Author
Age
*
Darkness detection: Reduce chance of false positives darkening the skybox
Lars Hofhansl
2017-07-30
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix render order of overlays (#6008)
Dániel Juhász
2017-06-21
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Perform mesh animation only once per frame.
Lars Hofhansl
2017-02-09
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Only set material flag on rendered meshes (#5023)
lhofhansl
2017-01-14
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Pull occlusion check out of loop, and minor code cleanups.
Lars Hofhansl
2017-01-03
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Fix occlusion culling, again (#4930)
lhofhansl
2016-12-19
*
Fix occlusing counting (#4922)
lhofhansl
2016-12-18
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Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
*
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
paramat
2016-02-19
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Fix occlusion
Miguel Almeida
2015-03-02
*
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Avoid doing a full material compare if not even first texture does match
sapier
2014-06-23
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Don't see through nodes without noclip privileges
ShadowNinja
2013-02-10
*
Fix automagic render distance tuner
Perttu Ahola
2012-12-06
*
Added video settings filter options via config file - second try :-)
Vanessa Ezekowitz
2012-11-09
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
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