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* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-05
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Fix occlusionMiguel Almeida2015-03-02
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* Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot2015-02-17
| | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Add display_gamma option for clientCraig Robbins2014-12-31
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* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Fix and improve view range tunerPerttu Ahola2013-08-03
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Don't see through nodes without noclip privilegesShadowNinja2013-02-10
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* Fix automagic render distance tunerPerttu Ahola2012-12-06
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* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
| | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
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* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
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* Fix getVisibleBrightness() to return sunlight visibility correctly even if ↵Perttu Ahola2012-03-18
| | | | not much of world has been loaded
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16