aboutsummaryrefslogtreecommitdiff
path: root/src/clientmap.cpp
Commit message (Collapse)AuthorAge
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
|
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-05
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Fix occlusionMiguel Almeida2015-03-02
|
* Replace std::list by std::vector into ClientMap::updateDrawList, ↵Loic Blot2015-02-17
| | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
|
* Add display_gamma option for clientCraig Robbins2014-12-31
|
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
|
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
|
* Add third person viewBlockMen2014-04-12
|
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* Cleanup jthread and fix win32 buildsapier2013-12-01
|
* Fix and improve view range tunerPerttu Ahola2013-08-03
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Don't see through nodes without noclip privilegesShadowNinja2013-02-10
|
* Fix automagic render distance tunerPerttu Ahola2012-12-06
|
* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
| | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Define M_PI on MSVCPerttu Ahola2012-07-21
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
|
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
|
* Fix getVisibleBrightness() to return sunlight visibility correctly even if ↵Perttu Ahola2012-03-18
| | | | not much of world has been loaded
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
|
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16