Commit message (Collapse) | Author | Age | |
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* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
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* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
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* | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 | paramat | 2016-02-19 |
| | | | | | | | | | 'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16 when a player is near the world edge using a large view range This previously caused world to disappear Create new function getBlocksInViewRange() called from updateDrawList() and renderMap() Correct code style throughout updateDrawList() and renderMap() | ||
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
| | | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | ||
* | Remove ClientMap::m_camera_mutex | Kahrl | 2016-02-09 |
| | | | | | All places that lock this mutex are only called by the main thread: ClientMap::updateCamera(), ClientMap::updateDrawList(), ClientMap::renderMap(), ClientMap::renderPostFx(). | ||
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
| | | | | These names are reserved for the compiler/library implementations. | ||
* | Change i++ to ++i | David Jones | 2015-08-25 |
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* | Clean up threading | ShadowNinja | 2015-08-23 |
| | | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test. | ||
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 2015-03-05 |
| | | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | ||
* | Fix occlusion | Miguel Almeida | 2015-03-02 |
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* | Replace std::list by std::vector into ClientMap::updateDrawList, ↵ | Loic Blot | 2015-02-17 |
| | | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
| | | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | ||
* | Avoid doing a full material compare if not even first texture does match | sapier | 2014-06-23 |
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* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Don't see through nodes without noclip privileges | ShadowNinja | 2013-02-10 |
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* | Fix automagic render distance tuner | Perttu Ahola | 2012-12-06 |
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* | Added video settings filter options via config file - second try :-) | Vanessa Ezekowitz | 2012-11-09 |
| | | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1 | ||
* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | ||
* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | No occlusion culling when free_move is on and camera is inside ground | Perttu Ahola | 2012-03-28 |
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* | Try to make background/fog/sky color selection work better | Perttu Ahola | 2012-03-27 |
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* | Fix getVisibleBrightness() to return sunlight visibility correctly even if ↵ | Perttu Ahola | 2012-03-18 |
| | | | | not much of world has been loaded | ||
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |