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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
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* Damage groups WIPPerttu Ahola2012-03-10
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Removed lua stuffPerttu Ahola2011-04-03
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21