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clientobject.h
Commit message (
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Author
Age
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Performance fix + SAO factorization
Rogier
2017-01-11
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
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Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Fix warnings reported by clang
sfan5
2014-07-06
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Fix all warnings reported by clang
Sfan5
2014-04-15
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
*
Damage groups WIP
Perttu Ahola
2012-03-10
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Improve mobv2
Perttu Ahola
2011-10-15
*
mobv2
Perttu Ahola
2011-10-15
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21