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clientserver.h
Commit message (
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Author
Age
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Add support for entities to automatic face movement direction
sapier
2013-08-13
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Weather backward compatibility
proller
2013-08-02
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Add support for setting stepheight for entities
sapier
2013-07-30
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Bump protocol version
PilzAdam
2013-07-20
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix documentation for HUD commands in protocol
PilzAdam
2013-05-04
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Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
*
Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
*
Lua HUD
Jonathon Anderson
2013-04-18
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
New damage system, add damageGroups to ToolCapabilities, bump protocol version
PilzAdam
2013-03-29
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
*
Move rightclickable to the proper place
PilzAdam
2013-03-23
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Include backface_culling flag in serialization format for TileDefs
Jürgen Doser
2013-03-23
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Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
*
Added ability to fetch media from remote server (using cURL library)
Ilya Zhuravlev
2012-12-16
*
Allow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola
2012-11-29
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
*
Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26
*
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...
Perttu Ahola
2012-09-05
*
Detached inventories
Perttu Ahola
2012-07-24
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Increment protocol version
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Digging time groups WIP
Perttu Ahola
2012-03-10
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