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clientserver.h
Commit message (
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Author
Age
*
dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
Kahrl
2011-08-25
*
Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
*
Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
*
Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
*
Added network protocol version number in protocol
Perttu Ahola
2011-07-30
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
new object system
Perttu Ahola
2011-04-10
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
*
crafting system!
Perttu Ahola
2010-12-22
*
working time-of-day sending from server to client
Perttu Ahola
2010-12-20
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
license stuff
Perttu Ahola
2010-11-29
*
Working version before block send priorization update
Perttu Ahola
2010-11-27
*
Initial files
Perttu Ahola
2010-11-27