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Commit message (Collapse)AuthorAge
* Allow server to accept protocol 13 clients altough they don't work too wellPerttu Ahola2012-11-29
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* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
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* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
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* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
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* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola2012-09-05
| | | | InventoryList width field
* Detached inventoriesPerttu Ahola2012-07-24
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* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Increment protocol versionPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Digging time groups WIPPerttu Ahola2012-03-10
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl2011-08-25
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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
| | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Added network protocol version number in protocolPerttu Ahola2011-07-30
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* new object systemPerttu Ahola2011-04-10
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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