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path: root/src/clientserver.h
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* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...Perttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl2011-08-25
* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
* Added network protocol version number in protocolPerttu Ahola2011-07-30
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* new object systemPerttu Ahola2011-04-10
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* crafting system!Perttu Ahola2010-12-22
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* license stuffPerttu Ahola2010-11-29
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27