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clientserver.h
Commit message (
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Author
Age
*
Detached inventories
Perttu Ahola
2012-07-24
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Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Increment protocol version
Perttu Ahola
2012-06-17
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Node texture animation
Perttu Ahola
2012-06-16
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Implement sign using form field protocol
Perttu Ahola
2012-06-03
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
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Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
Perttu Ahola
2012-03-25
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Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
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Lua API for playing sounds
Perttu Ahola
2012-03-24
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Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
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Digging time groups WIP
Perttu Ahola
2012-03-10
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Add missing checks to texture caching
Perttu Ahola
2012-01-04
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Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
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Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
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CraftItem rework and Lua interface
Kahrl
2011-11-29
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Improve loading screen and protocol
Perttu Ahola
2011-11-29
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Node definitions transfer
Perttu Ahola
2011-11-29
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Sending of textures WIP
Perttu Ahola
2011-11-29
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Tool definition transfer to client
Perttu Ahola
2011-11-29
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strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...
Perttu Ahola
2011-10-15
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Handle death and respawn better
Perttu Ahola
2011-10-15
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dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
Kahrl
2011-08-25
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Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
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Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Added network protocol version number in protocol
Perttu Ahola
2011-07-30
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
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Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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new object system
Perttu Ahola
2011-04-10
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fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
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crafting system!
Perttu Ahola
2010-12-22
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working time-of-day sending from server to client
Perttu Ahola
2010-12-20
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before adding day/night lighting
Perttu Ahola
2010-12-18
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tinkering around
Perttu Ahola
2010-12-14
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license stuff
Perttu Ahola
2010-11-29
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Working version before block send priorization update
Perttu Ahola
2010-11-27
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Initial files
Perttu Ahola
2010-11-27