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Commit message (Collapse)AuthorAge
* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
| | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* collisionMoveSimple: use std::vector instead of std::list, this improve the ↵Loic Blot2015-03-05
| | | | performances
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Disable collision fix, its broke unit testsproller2013-07-01
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* Fix sand, gravel falling stuckproller2013-06-30
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* Fix nearly all warningskwolekr2013-05-19
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* fix objects colliding with its own collision boxessapier2013-04-09
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* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-16
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* Add bouncy node groupPerttu Ahola2012-09-01
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* extended content-type rangePerttu Ahola2011-07-23
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10