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path:
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collision.cpp
Commit message (
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Author
Age
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collisionMoveSimple: use std::vector instead of std::list, this improve the ↵
Loic Blot
2015-03-05
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performances
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Custom collision boxes node property.
RealBadAngel
2014-10-19
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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Disable collision fix, its broke unit tests
proller
2013-07-01
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Fix sand, gravel falling stuck
proller
2013-06-30
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Fix nearly all warnings
kwolekr
2013-05-19
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fix objects colliding with its own collision boxes
sapier
2013-04-09
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Limit speed in collisionMoveResult for avoiding hangs
Esteban I. Ruiz Moreno
2013-04-03
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Closed add object <-> object collision handling
sapier
2013-03-28
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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add limit for steps to avoid runaway memory consumption by collision handling
sapier
2013-01-16
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Add bouncy node group
Perttu Ahola
2012-09-01
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Fix collision code getting stuck if speed is 0
Perttu Ahola
2012-04-07
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Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
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Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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extended content-type range
Perttu Ahola
2011-07-23
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reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
2011-06-26
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doing it
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10