aboutsummaryrefslogtreecommitdiff
path: root/src/collision.cpp
Commit message (Collapse)AuthorAge
* Custom collision boxes node property.RealBadAngel2014-10-19
|
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
|
* Disable collision fix, its broke unit testsproller2013-07-01
|
* Fix sand, gravel falling stuckproller2013-06-30
|
* Fix nearly all warningskwolekr2013-05-19
|
* fix objects colliding with its own collision boxessapier2013-04-09
|
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
|
* Closed add object <-> object collision handlingsapier2013-03-28
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-16
|
* Add bouncy node groupPerttu Ahola2012-09-01
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
|
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* extended content-type rangePerttu Ahola2011-07-23
|
* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10