| Commit message (Expand) | Author | Age |
* | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 |
* | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | 2019-08-10 |
* | Add disable_jump to liquids and ladders (#7688) | SmallJoker | 2019-06-10 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
* | Client-side autojump. Remove Android-only stepheight autojump (#7228) | Ben Deutsch | 2018-11-22 |
* | Prevent objects from colliding with own child attachments (#7610) | SmallJoker | 2018-08-05 |
* | Optimize a little bit isBlockInSight, adjustDist & collisions (#7193) | Loïc Blot | 2018-04-04 |
* | Fix various clang-tidy reported performance-type-promotion-in-math-fn | Loïc Blot | 2018-04-03 |
* | CollisionMoveSimple: Collide with 'ignore' nodes | paramat | 2018-02-26 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Change BS constant from implicit double to float (#6286) | Jens Rottmann | 2017-08-20 |
* | clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) | Loïc Blot | 2017-08-17 |
* | Add tiny Y offset in collisionMoveSimple() to tweak performance | Jens Rottmann | 2017-08-05 |
* | Fix player coordinate rounding in collisionMoveSimple() (#6197) | Jens Rottmann | 2017-08-05 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | Move ClientEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Collision: Improve performance by combining 6 vectors into 1 using a struct | ShadowNinja | 2016-09-15 |
* | Fix #3955 (player dying on login). | Nathanaël Courant | 2016-04-06 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Revert "Fix jumping at node edge" | nerzhul | 2016-03-01 |
* | Little collision.cpp cleanups | Loic Blot | 2016-02-20 |
* | Fix jumping at node edge | gregorycu | 2016-02-19 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Make collisionMoveSimple time overflow message written to log/show up at max ... | Sapier | 2015-12-29 |
* | Fix jittering sounds on entities (fixes #2974) | BlockMen | 2015-10-26 |
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
* | Fix falling through nodes on world load (fixes #2784) | Christof Kaufmann | 2015-09-26 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | collisionMoveSimple: use std::vector instead of std::list, this improve the p... | Loic Blot | 2015-03-05 |
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Disable collision fix, its broke unit tests | proller | 2013-07-01 |
* | Fix sand, gravel falling stuck | proller | 2013-06-30 |
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | Limit speed in collisionMoveResult for avoiding hangs | Esteban I. Ruiz Moreno | 2013-04-03 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | add limit for steps to avoid runaway memory consumption by collision handling | sapier | 2013-01-16 |
* | Add bouncy node group | Perttu Ahola | 2012-09-01 |