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collision.cpp
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Author
Age
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Add disable_jump to liquids and ladders (#7688)
SmallJoker
2019-06-10
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Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
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Client-side autojump. Remove Android-only stepheight autojump (#7228)
Ben Deutsch
2018-11-22
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Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-08-05
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Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
Loïc Blot
2018-04-04
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Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
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CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-02-26
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Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
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Change BS constant from implicit double to float (#6286)
Jens Rottmann
2017-08-20
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clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
Loïc Blot
2017-08-17
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Add tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann
2017-08-05
*
Fix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann
2017-08-05
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
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Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
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Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Collision: Improve performance by combining 6 vectors into 1 using a struct
ShadowNinja
2016-09-15
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Fix #3955 (player dying on login).
Nathanaël Courant
2016-04-06
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Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
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Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
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Revert "Fix jumping at node edge"
nerzhul
2016-03-01
*
Little collision.cpp cleanups
Loic Blot
2016-02-20
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Fix jumping at node edge
gregorycu
2016-02-19
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Don't pass non-const references to collision methods
est31
2016-01-29
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Make collisionMoveSimple time overflow message written to log/show up at max ...
Sapier
2015-12-29
*
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-26
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Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Fix falling through nodes on world load (fixes #2784)
Christof Kaufmann
2015-09-26
*
Change i++ to ++i
David Jones
2015-08-25
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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collisionMoveSimple: use std::vector instead of std::list, this improve the p...
Loic Blot
2015-03-05
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Custom collision boxes node property.
RealBadAngel
2014-10-19
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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Disable collision fix, its broke unit tests
proller
2013-07-01
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Fix sand, gravel falling stuck
proller
2013-06-30
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Fix nearly all warnings
kwolekr
2013-05-19
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fix objects colliding with its own collision boxes
sapier
2013-04-09
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Limit speed in collisionMoveResult for avoiding hangs
Esteban I. Ruiz Moreno
2013-04-03
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Closed add object <-> object collision handling
sapier
2013-03-28
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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add limit for steps to avoid runaway memory consumption by collision handling
sapier
2013-01-16
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Add bouncy node group
Perttu Ahola
2012-09-01
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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