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Commit message (Collapse)AuthorAge
* Don't pass non-const references to collision methodsest312016-01-29
| | | | | Non const references cause a lot of confusion with behaviour of code, and are disallowed by minetest style guide.
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
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* Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21
| | | | very old code
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* fix objects colliding with its own collision boxessapier2013-04-09
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* Closed add object <-> object collision handlingsapier2013-03-28
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add bouncy node groupPerttu Ahola2012-09-01
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10