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path: root/src/collision.h
Commit message (Expand)AuthorAge
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* fix objects colliding with its own collision boxessapier2013-04-09
* Closed add object <-> object collision handlingsapier2013-03-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add bouncy node groupPerttu Ahola2012-09-01
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef VOXEL_HEADER
#define VOXEL_HEADER

#include "irrlichttypes.h"
#include "irr_v3d.h"
#include <iostream>
#include "debug.h"
#include "exceptions.h"
#include "mapnode.h"
#include <set>
#include <list>
#include <map>

class INodeDefManager;

// For VC++
#undef min
#undef max

/*
	A fast voxel manipulator class.

	In normal operation, it fetches more map when it is requested.
	It can also be used so that all allowed area is fetched at the
	start, using ManualMapVoxelManipulator.

	Not thread-safe.
*/

/*
	Debug stuff
*/
extern u32 emerge_time;
extern u32 emerge_load_time;

/*
	This class resembles aabbox3d<s16> a lot, but has inclusive
	edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
	// Starts as zero sized
	VoxelArea():
		MinEdge(1,1,1),
		MaxEdge(0,0,0)
	{
	}
	VoxelArea(v3s16 min_edge, v3s16 max_edge):
		MinEdge(min_edge),
		MaxEdge(max_edge)
	{
	}
	VoxelArea(v3s16 p):
		MinEdge(p),
		MaxEdge(p)
	{
	}

	/*
		Modifying methods
	*/

	void addArea(const VoxelArea &a)
	{
		if(getExtent() == v3s16(0,0,0))
		{
			*this = a;
			return;
		}
		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
		if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
		if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
	}
	void addPoint(const v3s16 &p)
	{
		if(getExtent() == v3s16(0,0,0))
		{
			MinEdge = p;
			MaxEdge = p;
			return;
		}
		if(p.X < MinEdge.X) MinEdge.X = p.X;
		if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
		if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
		if(p.X > MaxEdge.X) MaxEdge.X = p.X;
		if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
		if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
	}

	// Pad with d nodes
	void pad(const v3s16 &d)
	{
		MinEdge -= d;
		MaxEdge += d;
	}

	/*void operator+=(v3s16 off)
	{
		MinEdge += off;
		MaxEdge += off;
	}

	void operator-=(v3s16 off)
	{
		MinEdge -= off;
		MaxEdge -= off;
	}*/

	/*
		const methods
	*/

	v3s16 getExtent() const
	{
		return MaxEdge - MinEdge + v3s16(1,1,1);
	}
	s32 getVolume() const
	{
		v3s16 e = getExtent();
		return (s32)e.X * (s32)e.Y * (s32)e.Z;
	}
	bool contains(const VoxelArea &a) const
	{
		// No area contains an empty area
		// NOTE: Algorithms depend on this, so do not change.
		if(a.getExtent() == v3s16(0,0,0))
			return false;

		return(
			a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
			a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
			a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
		);
	}
	bool contains(v3s16 p) const
	{
		return(
			p.X >= MinEdge.X && p.X <= MaxEdge.X &&
			p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
			p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
		);
	}
	bool contains(s32 i) const
	{
		return (i >= 0 && i < getVolume());
	}
	bool operator==(const VoxelArea &other) const
	{
		return (MinEdge == other.MinEdge
				&& MaxEdge == other.MaxEdge);
	}

	VoxelArea operator+(v3s16 off) const
	{
		return VoxelArea(MinEdge+off, MaxEdge+off);
	}

	VoxelArea operator-(v3s16 off) const
	{
		return VoxelArea(MinEdge-off, MaxEdge-off);
	}

	/*
		Returns 0-6 non-overlapping areas that can be added to
		a to make up this area.

		a: area inside *this
	*/
	void diff(const VoxelArea &a, std::list<VoxelArea> &result)
	{
		/*
			This can result in a maximum of 6 areas
		*/

		// If a is an empty area, return the current area as a whole
		if(a.getExtent() == v3s16(0,0,0))
		{
			VoxelArea b = *this;
			if(b.getVolume() != 0)
				result.push_back(b);
			return;
		}

		assert(contains(a));

		// Take back area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
			v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take front area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take top area, X inclusive
		{
			v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take bottom area, X inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take left area, non-inclusive
		{
			v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take right area, non-inclusive
		{
			v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

	}

	/*
		Translates position from virtual coordinates to array index
	*/
	s32 index(s16 x, s16 y, s16 z) const
	{
		v3s16 em = getExtent();
		v3s16 off = MinEdge;
		s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
		//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
		return i;
	}
	s32 index(v3s16 p) const
	{
		return index(p.X, p.Y, p.Z);
	}

	// Translate index in the X coordinate
	void add_x(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a;
	}
	// Translate index in the Y coordinate
	void add_y(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X;
	}
	// Translate index in the Z coordinate
	void add_z(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X*extent.Y;
	}
	// Translate index in space
	void add_p(const v3s16 &extent, u32 &i, v3s16 a)
	{
		i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X;
	}

	/*
		Print method for debugging
	*/
	void print(std::ostream &o) const
	{
		v3s16 e = getExtent();
		o<<"("<<MinEdge.X
		 <<","<<MinEdge.Y
		 <<","<<MinEdge.Z
		 <<")("<<MaxEdge.X
		 <<","<<MaxEdge.Y
		 <<","<<MaxEdge.Z
		 <<")"
		 <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
	}

	// Edges are inclusive
	v3s16 MinEdge;
	v3s16 MaxEdge;
};

// unused 
#define VOXELFLAG_UNUSED   (1<<0)
// no data about that node
#define VOXELFLAG_NO_DATA  (1<<1)
// Algorithm-dependent
#define VOXELFLAG_CHECKED1 (1<<2)
// Algorithm-dependent
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
#define VOXELFLAG_CHECKED4 (1<<5)

enum VoxelPrintMode
{
	VOXELPRINT_NOTHING,
	VOXELPRINT_MATERIAL,
	VOXELPRINT_WATERPRESSURE,
	VOXELPRINT_LIGHT_DAY,
};

class VoxelManipulator /*: public NodeContainer*/
{
public:
	VoxelManipulator();
	virtual ~VoxelManipulator();

	/*
		Virtuals from NodeContainer
	*/
	/*virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_VOXELMANIPULATOR;
	}
	bool isValidPosition(v3s16 p)
	{
		addArea(p);
		return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
	}*/

	/*
		These are a bit slow and shouldn't be used internally.
		Use m_data[m_area.index(p)] instead.
	*/
	MapNode getNode(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)m_flags[m_area.index(p)]
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoEx(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			return MapNode(CONTENT_IGNORE);
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoExNoEmerge(v3s16 p)
	{
		if(m_area.contains(p) == false)
			return MapNode(CONTENT_IGNORE);
		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
			return MapNode(CONTENT_IGNORE);
		return m_data[m_area.index(p)];
	}
	// Stuff explodes if non-emerged area is touched with this.
	// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
	MapNode & getNodeRefUnsafe(v3s16 p)
	{
		return m_data[m_area.index(p)];
	}
	u8 & getFlagsRefUnsafe(v3s16 p)
	{
		return m_flags[m_area.index(p)];
	}
	bool exists(v3s16 p)
	{
		return m_area.contains(p) &&
			!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
	}
	MapNode & getNodeRef(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);
		if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)getFlagsRefUnsafe(p)
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}
		return getNodeRefUnsafe(p);
	}
	void setNode(v3s16 p, const MapNode &n)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		m_data[m_area.index(p)] = n;
		m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
	}
	// TODO: Should be removed and replaced with setNode
	void setNodeNoRef(v3s16 p, const MapNode &n)
	{
		setNode(p, n);
	}

	/*void setExists(VoxelArea a)
	{
		addArea(a);
		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
		{
			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
		}
	}*/

	/*MapNode & operator[](v3s16 p)
	{
		//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
		if(isValidPosition(p) == false)
			addArea(VoxelArea(p));

		return m_data[m_area.index(p)];
	}*/

	/*
		Set stuff if available without an emerge.
		Return false if failed.
		This is convenient but slower than playing around directly
		with the m_data table with indices.
	*/
	bool setNodeNoEmerge(v3s16 p, MapNode n)
	{
		if(m_area.contains(p) == false)
			return false;
		m_data[m_area.index(p)] = n;
		return true;
	}
	bool setNodeNoEmerge(s32 i, MapNode n)
	{
		if(m_area.contains(i) == false)
			return false;
		m_data[i] = n;
		return true;
	}
	/*bool setContentNoEmerge(v3s16 p, u8 c)
	{
		if(isValidPosition(p) == false)
			return false;
		m_data[m_area.index(p)].d = c;
	}*/

	/*
		Control
	*/

	virtual void clear();

	void print(std::ostream &o, INodeDefManager *nodemgr,
			VoxelPrintMode mode=VOXELPRINT_MATERIAL);

	void addArea(const VoxelArea &area);

	/*
		Copy data and set flags to 0
		dst_area.getExtent() <= src_area.getExtent()
	*/
	void copyFrom(MapNode *src, const VoxelArea& src_area,
			v3s16 from_pos, v3s16 to_pos, v3s16 size);

	// Copy data
	void copyTo(MapNode *dst, const VoxelArea& dst_area,
			v3s16 dst_pos, v3s16 from_pos, v3s16 size);

	/*
		Algorithms
	*/

	void clearFlag(u8 flag);

	// TODO: Move to voxelalgorithms.h

	void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
	void unspreadLight(enum LightBank bank,
			std::map<v3s16, u8> & from_nodes,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);

	void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
	void spreadLight(enum LightBank bank,
			std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);

	/*
		Virtual functions
	*/

	/*
		Member variables
	*/

	/*
		The area that is stored in m_data.
		addInternalBox should not be used if getExtent() == v3s16(0,0,0)
		MaxEdge is 1 higher than maximum allowed position
	*/
	VoxelArea m_area;

	/*
		NULL if data size is 0 (extent (0,0,0))
		Data is stored as [z*h*w + y*h + x]
	*/
	MapNode *m_data;

	/*
		Flags of all nodes
	*/
	u8 *m_flags;

	//TODO: Use these or remove them
	//TODO: Would these make any speed improvement?
	//bool m_pressure_route_valid;
	//v3s16 m_pressure_route_surface;

	/*
		Some settings
	*/
	//bool m_disable_water_climb;

private:
};

#endif

pan>>::iterator id = std::find((*iter)->ids.begin(), (*iter)->ids.end(), eventID); if (id != (*iter)->ids.end()) { (*iter)->ids.erase(id); // TODO handle settings button release return true; } ++iter; } return false; } void AutoHideButtonBar::step(float dtime) { if (m_active) { m_timeout += dtime; if (m_timeout > m_timeout_value) { deactivate(); } } } void AutoHideButtonBar::deactivate() { if (m_visible == true) { m_starter.guibutton->setVisible(true); m_starter.guibutton->setEnabled(true); } m_active = false; std::vector<button_info*>::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(false); (*iter)->guibutton->setEnabled(false); ++iter; } } void AutoHideButtonBar::hide() { m_visible = false; m_starter.guibutton->setVisible(false); m_starter.guibutton->setEnabled(false); std::vector<button_info*>::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(false); (*iter)->guibutton->setEnabled(false); ++iter; } } void AutoHideButtonBar::show() { m_visible = true; if (m_active) { std::vector<button_info*>::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(true); (*iter)->guibutton->setEnabled(true); ++iter; } } else { m_starter.guibutton->setVisible(true); m_starter.guibutton->setEnabled(true); } } TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver): m_device(device), m_guienv(device->getGUIEnvironment()), m_camera_yaw(0.0), m_camera_pitch(0.0), m_visible(false), m_move_id(-1), m_receiver(receiver), m_move_has_really_moved(false), m_move_downtime(0), m_move_sent_as_mouse_event(false), // use some downlocation way off screen as init value to avoid invalid behaviour m_move_downlocation(v2s32(-10000, -10000)), m_settingsbar(device, receiver), m_rarecontrolsbar(device, receiver) { for (unsigned int i=0; i < after_last_element_id; i++) { m_buttons[i].guibutton = 0; m_buttons[i].repeatcounter = -1; m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; } m_screensize = m_device->getVideoDriver()->getScreenSize(); } void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect, std::wstring caption, bool immediate_release, float repeat_delay) { button_info* btn = &m_buttons[id]; btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); btn->guibutton->grab(); btn->repeatcounter = -1; btn->repeatdelay = repeat_delay; btn->keycode = id2keycode(id); btn->immediate_release = immediate_release; btn->ids.clear(); load_button_texture(btn,touchgui_button_imagenames[id],button_rect, m_texturesource, m_device->getVideoDriver()); } static int getMaxControlPadSize(float density) { return 200 * density * g_settings->getFloat("hud_scaling"); } int TouchScreenGUI::getGuiButtonSize() { u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, getMaxControlPadSize(porting::getDisplayDensity())); return control_pad_size / 3; } void TouchScreenGUI::init(ISimpleTextureSource* tsrc) { assert(tsrc != 0); u32 button_size = getGuiButtonSize(); m_visible = true; m_texturesource = tsrc; m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size, 3 * button_size, m_screensize.Y); /* draw control pad 0 1 2 3 4 5 for now only 0, 1, 2, and 4 are used */ int number = 0; for (int y = 0; y < 2; ++y) for (int x = 0; x < 3; ++x, ++number) { rect<s32> button_rect( x * button_size, m_screensize.Y - button_size * (2 - y), (x + 1) * button_size, m_screensize.Y - button_size * (1 - y) ); touch_gui_button_id id = after_last_element_id; std::wstring caption; switch (number) { case 0: id = left_id; caption = L"<"; break; case 1: id = forward_id; caption = L"^"; break; case 2: id = right_id; caption = L">"; break; case 4: id = backward_id; caption = L"v"; break; } if (id != after_last_element_id) { initButton(id, button_rect, caption, false); } } /* init jump button */ initButton(jump_id, rect<s32>(m_screensize.X-(1.75*button_size), m_screensize.Y - (0.5*button_size), m_screensize.X-(0.25*button_size), m_screensize.Y), L"x",false); /* init crunch button */ initButton(crunch_id, rect<s32>(m_screensize.X-(3.25*button_size), m_screensize.Y - (0.5*button_size), m_screensize.X-(1.75*button_size), m_screensize.Y), L"H",false); m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id, v2s32(m_screensize.X - (button_size / 2), m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size) + (button_size * 0.5)), v2s32(m_screensize.X, m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size) + (button_size * 0.5)), AHBB_Dir_Right_Left, 3.0); m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png"); m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png"); m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png"); m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png"); m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png"); m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png"); m_rarecontrolsbar.init(m_texturesource, "rare_controls.png", rare_controls_starter_id, v2s32(0, m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size) + (button_size * 0.5)), v2s32(button_size / 2, m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size) + (button_size * 0.5)), AHBB_Dir_Left_Right, 2); m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png"); m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png"); m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png"); } touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) { IGUIElement* rootguielement = m_guienv->getRootGUIElement(); if (rootguielement != NULL) { gui::IGUIElement *element = rootguielement->getElementFromPoint(core::position2d<s32>(x,y)); if (element) { for (unsigned int i=0; i < after_last_element_id; i++) { if (element == m_buttons[i].guibutton) { return (touch_gui_button_id) i; } } } } return after_last_element_id; } touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) { for (unsigned int i=0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; std::vector<int>::iterator id = std::find(btn->ids.begin(),btn->ids.end(), eventID); if (id != btn->ids.end()) return (touch_gui_button_id) i; } return after_last_element_id; } bool TouchScreenGUI::isHUDButton(const SEvent &event) { // check if hud item is pressed for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin(); iter != m_hud_rects.end(); ++iter) { if (iter->second.isPointInside( v2s32(event.TouchInput.X, event.TouchInput.Y) )) { if ( iter->first < 8) { SEvent* translated = new SEvent(); memset(translated,0,sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.PressedDown = true; m_receiver->OnEvent(*translated); m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; delete translated; return true; } } } return false; } bool TouchScreenGUI::isReleaseHUDButton(int eventID) { std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID); if (iter != m_hud_ids.end()) { SEvent* translated = new SEvent(); memset(translated,0,sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = iter->second; translated->KeyInput.PressedDown = false; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; m_receiver->OnEvent(*translated); m_hud_ids.erase(iter); delete translated; return true; } return false; } void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, int eventID, bool action) { button_info* btn = &m_buttons[button]; SEvent* translated = new SEvent(); memset(translated,0,sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = btn->keycode; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; /* add this event */ if (action) { assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end()); btn->ids.push_back(eventID); if (btn->ids.size() > 1) return; btn->repeatcounter = 0; translated->KeyInput.PressedDown = true; translated->KeyInput.Key = btn->keycode; m_receiver->OnEvent(*translated); } /* remove event */ if ((!action) || (btn->immediate_release)) { std::vector<int>::iterator pos = std::find(btn->ids.begin(),btn->ids.end(), eventID); /* has to be in touch list */ assert(pos != btn->ids.end()); btn->ids.erase(pos); if (btn->ids.size() > 0) { return; } translated->KeyInput.PressedDown = false; btn->repeatcounter = -1; m_receiver->OnEvent(*translated); } delete translated; } void TouchScreenGUI::handleReleaseEvent(int evt_id) { touch_gui_button_id button = getButtonID(evt_id); /* handle button events */ if (button != after_last_element_id) { handleButtonEvent(button, evt_id, false); } /* handle hud button events */ else if (isReleaseHUDButton(evt_id)) { /* nothing to do here */ } else if (m_settingsbar.isReleaseButton(evt_id)) { /* nothing to do here */ } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { /* nothing to do here */ } /* handle the point used for moving view */ else if (evt_id == m_move_id) { m_move_id = -1; /* if this pointer issued a mouse event issue symmetric release here */ if (m_move_sent_as_mouse_event) { SEvent* translated = new SEvent; memset(translated,0,sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; translated->MouseInput.Y = m_move_downlocation.Y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; } else { /* do double tap detection */ doubleTapDetection(); } } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << evt_id << std::endl; } for (std::vector<id_status>::iterator iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) { if (iter->id == evt_id) { m_known_ids.erase(iter); break; } } } void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; return; } if (event.EventType != EET_TOUCH_INPUT_EVENT) { return; } if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { /* add to own copy of eventlist ... * android would provide this information but irrlicht guys don't * wanna design a efficient interface */ id_status toadd; toadd.id = event.TouchInput.ID; toadd.X = event.TouchInput.X; toadd.Y = event.TouchInput.Y; m_known_ids.push_back(toadd); int eventID = event.TouchInput.ID; touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y); /* handle button events */ if (button != after_last_element_id) { handleButtonEvent(button, eventID, true); m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); } else if (isHUDButton(event)) { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); /* already handled in isHUDButton() */ } else if (m_settingsbar.isButton(event)) { m_rarecontrolsbar.deactivate(); /* already handled in isSettingsBarButton() */ } else if (m_rarecontrolsbar.isButton(event)) { m_settingsbar.deactivate(); /* already handled in isSettingsBarButton() */ } /* handle non button events */ else { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); /* if we don't already have a moving point make this the moving one */ if (m_move_id == -1) { m_move_id = event.TouchInput.ID; m_move_has_really_moved = false; m_move_downtime = getTimeMs(); m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); m_move_sent_as_mouse_event = false; } } m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); } else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); int move_idx = event.TouchInput.ID; if (m_pointerpos[event.TouchInput.ID] == v2s32(event.TouchInput.X, event.TouchInput.Y)) { return; } if (m_move_id != -1) { if ((event.TouchInput.ID == m_move_id) && (!m_move_sent_as_mouse_event)) { double distance = sqrt( (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) * (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) + (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); if ((distance > g_settings->getU16("touchscreen_threshold")) || (m_move_has_really_moved)) { m_move_has_really_moved = true; s32 X = event.TouchInput.X; s32 Y = event.TouchInput.Y; // update camera_yaw and camera_pitch s32 dx = X - m_pointerpos[event.TouchInput.ID].X; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; /* adapt to similar behaviour as pc screen */ double d = g_settings->getFloat("mouse_sensitivity") *4; double old_yaw = m_camera_yaw; double old_pitch = m_camera_pitch; m_camera_yaw -= dx * d; m_camera_pitch = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180); while (m_camera_yaw < 0) m_camera_yaw += 360; while (m_camera_yaw > 360) m_camera_yaw -= 360; // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(X, Y)); m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); } } else if ((event.TouchInput.ID == m_move_id) && (m_move_sent_as_mouse_event)) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(event.TouchInput.X,event.TouchInput.Y)); } } else { handleChangedButton(event); } } } void TouchScreenGUI::handleChangedButton(const SEvent &event) { for (unsigned int i = 0; i < after_last_element_id; i++) { if (m_buttons[i].ids.empty()) { continue; } for (std::vector<int>::iterator iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) { if (event.TouchInput.ID == *iter) { int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == i) { continue; } /* remove old button */ handleButtonEvent((touch_gui_button_id) i,*iter,false); if (current_button_id == after_last_element_id) { return; } handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true); return; } } } int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == after_last_element_id) { return; } button_info* btn = &m_buttons[current_button_id]; if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) { handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); } } bool TouchScreenGUI::doubleTapDetection() { m_key_events[0].down_time = m_key_events[1].down_time; m_key_events[0].x = m_key_events[1].x; m_key_events[0].y = m_key_events[1].y; m_key_events[1].down_time = m_move_downtime; m_key_events[1].x = m_move_downlocation.X; m_key_events[1].y = m_move_downlocation.Y; u32 delta = porting::getDeltaMs(m_key_events[0].down_time, getTimeMs()); if (delta > 400) return false; double distance = sqrt( (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); if (distance > (20 + g_settings->getU16("touchscreen_threshold"))) return false; SEvent* translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_key_events[0].x; translated->MouseInput.Y = m_key_events[0].y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = EMBSM_RIGHT; // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y)); translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl; m_receiver->OnEvent(*translated); translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; m_receiver->OnEvent(*translated); delete translated; return true; } TouchScreenGUI::~TouchScreenGUI() { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->guibutton != 0) { btn->guibutton->drop(); btn->guibutton = NULL; } } } void TouchScreenGUI::step(float dtime) { /* simulate keyboard repeats */ for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->ids.size() > 0) { btn->repeatcounter += dtime; /* in case we're moving around digging does not happen */ if (m_move_id != -1) m_move_has_really_moved = true; if (btn->repeatcounter < btn->repeatdelay) continue; btn->repeatcounter = 0; SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = btn->keycode; translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } /* if a new placed pointer isn't moved for some time start digging */ if ((m_move_id != -1) && (!m_move_has_really_moved) && (!m_move_sent_as_mouse_event)) { u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs()); if (delta > MIN_DIG_TIME_MS) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(m_move_downlocation.X,m_move_downlocation.Y)); SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = EET_MOUSE_INPUT_EVENT; translated.MouseInput.X = m_move_downlocation.X; translated.MouseInput.Y = m_move_downlocation.Y; translated.MouseInput.Shift = false; translated.MouseInput.Control = false; translated.MouseInput.ButtonStates = EMBSM_LEFT; translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::step left click press" << std::endl; m_receiver->OnEvent(translated); m_move_sent_as_mouse_event = true; } } m_settingsbar.step(dtime); m_rarecontrolsbar.step(dtime); } void TouchScreenGUI::resetHud() { m_hud_rects.clear(); } void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect) { m_hud_rects[index] = rect; } void TouchScreenGUI::Toggle(bool visible) { m_visible = visible; for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->guibutton != 0) { btn->guibutton->setVisible(visible); } } /* clear all active buttons */ if (!visible) { while (m_known_ids.size() > 0) { handleReleaseEvent(m_known_ids.begin()->id); } m_settingsbar.hide(); m_rarecontrolsbar.hide(); } else { m_settingsbar.show(); m_rarecontrolsbar.show(); } } void TouchScreenGUI::hide() { if (!m_visible) return; Toggle(false); } void TouchScreenGUI::show() { if (m_visible) return; Toggle(true); }