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path: root/src/connection.cpp
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* Fix all warnings reported by clangSfan52014-04-15
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* Add support for named threads (atm linux only)sapier2014-04-09
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Pass arguments by referenceSelat2014-03-12
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* Add the option to bind to a specific addressShadowNinja2014-02-05
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* Add propper client initializationsapier2014-01-31
| | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
* Fix bug only half of unreliable queue handled per step in worst casesapier2014-01-26
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* Connection: Stop processing malformed packet when encounteredkwolekr2014-01-21
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* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
| | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
* Throw exception instead of assert on nested reliable packetsKahrl2013-07-04
| | | | Fixes a denial of service vulnerability, issue #784
* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add congestion control settings to minetest.confPerttu Ahola2012-11-29
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
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* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
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* Attempt to fix build for MSVCPerttu Ahola2012-03-18
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola2012-03-11
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-07
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
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* Make it to compile on MSVC2010Perttu Ahola2011-10-21
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* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
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* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-17
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* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-06
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* Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola2011-05-21
| | | | months already)
* OMG! Main Menu!Perttu Ahola2011-01-23
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tinkering aroundPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* day/night working client sidePerttu Ahola2010-12-19
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27