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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-07
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
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* Make it to compile on MSVC2010Perttu Ahola2011-10-21
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* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
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* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-17
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* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-06
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* Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola2011-05-21
| | | | months already)
* OMG! Main Menu!Perttu Ahola2011-01-23
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tinkering aroundPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* day/night working client sidePerttu Ahola2010-12-19
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27