Commit message (Collapse) | Author | Age | |
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* | Add propper client initialization | sapier | 2014-01-31 |
| | | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code | ||
* | Fixed minetest reliable udp implementation (compatible to old clients) | sapier | 2014-01-10 |
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* | Replace SimpleThread by JThread now implementing same features | sapier | 2013-12-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix server getting completely choked up on even a little of DoS | Perttu Ahola | 2013-08-04 |
| | | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer | ||
* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add congestion control settings to minetest.conf | Perttu Ahola | 2012-11-29 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Proper handling of failing to bind server socket | Perttu Ahola | 2012-03-11 |
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* | Make Connection::Receive return the data via a SharedBuffer reference, so ↵ | Kahrl | 2011-11-07 |
| | | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp | ||
* | utility.h: Change Buffer's interface to be more compatible with ↵ | Kahrl | 2011-11-07 |
| | | | | SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues | ||
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
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* | Cleaned networking code a bit (had this one on the to-do list for like 4 ↵ | Perttu Ahola | 2011-05-21 |
| | | | | months already) | ||
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
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* | tinkering around | Perttu Ahola | 2010-12-25 |
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* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Initial files | Perttu Ahola | 2010-11-27 |