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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-07
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* utility.h: Change Buffer's interface to be more compatible with ↵Kahrl2011-11-07
| | | | SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola2011-05-21
| | | | months already)
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tinkering aroundPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Initial filesPerttu Ahola2010-11-27