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path: root/src/constants.h
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* Store the maximum player file tries in a constantShadowNinja2014-06-23
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* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Remove liquid_finite and weatherproller2014-04-18
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Clean up constants.h a bitPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Set the BS constant to be floating-point; this removes the need for floating ↵Perttu Ahola2011-11-29
| | | | point numbers when dividing it
* Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* lava!Perttu Ahola2011-08-15
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* fixed not finding data dir if installedConstantin Wenger2011-08-12
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* small comment updatePerttu Ahola2011-05-18
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen stuffPerttu Ahola2011-02-05
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* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Mainly some texture tweakingPerttu Ahola2011-01-24
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* fixed crack animation timing in clientPerttu Ahola2010-12-23
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* some work-in-progressPerttu Ahola2010-12-22
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* day/night working client sidePerttu Ahola2010-12-19
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* tinkering aroundPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* better waterPerttu Ahola2010-11-30
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Windows bug fixesPerttu Ahola2010-11-29
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* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
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* block send priority queuePerttu Ahola2010-11-27
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* Working version before block send priorization updatePerttu Ahola2010-11-27
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* Initial filesPerttu Ahola2010-11-27