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content_abm.cpp
Commit message (
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Author
Age
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Remove liquid_finite and weather
proller
2014-04-18
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Move the sapling growing and grass adding/removing ABMs to Lua
Novatux
2013-11-02
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Remove mapgen_air alias (#935)
0gb.us
2013-10-05
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Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Freeze-melt adjust
proller
2013-08-04
*
Better snow fall, finite liquid transform, leveled nodes api
proller
2013-07-28
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Weather support
proller
2013-07-27
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Optimize liquid queue on generate map for liquid_finite
proller
2013-06-30
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Liquid adjusting: continue to drop
proller
2013-05-31
*
Use the group "soil" for nodes that saplings grow on
ShadowNinja
2013-05-20
*
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
PilzAdam
2013-04-23
*
Make saplings only grow on dirt or grass, make jungle tree trunks only replac...
kwolekr
2013-03-16
*
Re-add jungles, apple trees
kwolekr
2013-03-16
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
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new adjustable finite liquid
proller
2013-02-24
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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*
Add seed parameter for default and L-system trees
RealBadAngel
2013-02-24
*
Dont remove grass under unloaded blocks
PilzAdam
2013-02-10
*
Fixed content_abm aliases
dannydark
2013-01-04
*
Change the nodenames for dirt -> grass and sapling -> tree abms to match the ...
PilzAdam
2013-01-02
*
L-System treegen
RealBadAngel
2012-12-30
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
*
Modify builtin ABMs to have lower interval and higher trigger non-chance
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29