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path: root/src/content_abm.cpp
Commit message (Expand)AuthorAge
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* [CSM] Client side moddingLoic Blot2017-03-13
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Remove liquid_finite and weatherproller2014-04-18
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Remove mapgen_air alias (#935)0gb.us2013-10-05
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Freeze-melt adjustproller2013-08-04
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Liquid adjusting: continue to dropproller2013-05-31
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam2013-04-23
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Dont remove grass under unloaded blocksPilzAdam2013-02-10
* Fixed content_abm aliasesdannydark2013-01-04
* Change the nodenames for dirt -> grass and sapling -> tree abms to match the ...PilzAdam2013-01-02
* L-System treegenRealBadAngel2012-12-30
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29