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path: root/src/content_abm.cpp
Commit message (Collapse)AuthorAge
* Rename Scripting API files for consistencyShadowNinja2017-04-25
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* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
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* [CSM] Client side moddingLoic Blot2017-03-13
| | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
| | | | Instead of redefining them everywhere.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Remove liquid_finite and weatherproller2014-04-18
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
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* Remove mapgen_air alias (#935)0gb.us2013-10-05
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Freeze-melt adjustproller2013-08-04
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
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* Liquid adjusting: continue to dropproller2013-05-31
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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam2013-04-23
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* Make saplings only grow on dirt or grass, make jungle tree trunks only ↵kwolekr2013-03-16
| | | | replace air
* Re-add jungles, apple treeskwolekr2013-03-16
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Dont remove grass under unloaded blocksPilzAdam2013-02-10
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* Fixed content_abm aliasesdannydark2013-01-04
| | | | | | | | | | Since commit 5a13c49492 when I'm in a new area of the world that hasn't yet been generated the debug log gets flooded with the following error: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14)) This commit fixes that.
* Change the nodenames for dirt -> grass and sapling -> tree abms to match the ↵PilzAdam2013-01-02
| | | | mapgen aliases
* L-System treegenRealBadAngel2012-12-30
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
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* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
ActiveBlockModifiers