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path:
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content_cao.cpp
Commit message (
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Author
Age
...
*
Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
*
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
*
Fix material properties and allow lighting. Models should now be affected by ...
MirceaKitsune
2012-11-25
*
Properly read the mesh from LUA.
MirceaKitsune
2012-11-25
*
3D model support for players using Irrlicht. Also ready the basis for mesh su...
MirceaKitsune
2012-11-25
*
Fix wielditem entity drawtype brightness control
Perttu Ahola
2012-09-09
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix fabs() brainfart
Perttu Ahola
2012-04-07
*
Fix MSVC ambiguous fabs() call errors
Perttu Ahola
2012-04-07
*
Fix visual='cube' size
Perttu Ahola
2012-04-04
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
*
Implement dropped items as LuaEntities; leave the old ones as is for compatib...
Perttu Ahola
2012-04-01
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Fix object visuals flashing brightly or disappearing when switching them at n...
Perttu Ahola
2012-03-30
*
Fix walking sound of other players (and other objects)
Perttu Ahola
2012-03-30
*
ObjectProperties
Perttu Ahola
2012-03-30
*
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola
2012-03-29
*
Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Immediate smoke puff when a normal entity is punched to death
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
*
Damage groups WIP
Perttu Ahola
2012-03-10
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Kahrl
2011-12-04
*
Don't initialize ItemCAOs with stick.png
Perttu Ahola
2011-12-04
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
*
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
*
Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
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