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content_cao.cpp
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Author
Age
...
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Fix another missing const reported by clang & @sfan5
Loic Blot
2017-01-14
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Compilation fix
Loic Blot
2016-10-05
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Upright sprite objects: Horizontally flip the front image
SmallJoker
2016-07-27
*
Initial Gamepad support
est31
2016-06-03
*
Fix a m_camera not used warning fix pointed by clang
Loic Blot
2016-05-22
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Fix enforcing of nametag hiding
est31
2015-10-15
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Fix issues with light of attached CAOs
RealBadAngel
2015-07-23
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
*
Small CAO improvements
est31
2015-06-20
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Make attached objects visible in 3rd person view
est31
2015-06-20
*
Don't ignore nametag attribute change message for newer versions
est31
2015-05-21
*
Enforce hiding nametag
est31
2015-05-18
*
Make nametags white again
est31
2015-05-18
*
Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...
kwolekr
2015-05-16
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Use skin font for usernames (fixes #2363)
BlockMen
2015-02-21
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Fix entitiy WieldMeshSceneNode not freed due to additional grab
gregorycu
2015-01-17
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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