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path: root/src/content_cao.cpp
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* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Fix crash on attaching player to entityFoghrye42016-10-19
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Compilation fixLoic Blot2016-10-05
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
* Initial Gamepad supportest312016-06-03
* Fix a m_camera not used warning fix pointed by clangLoic Blot2016-05-22
* Move object nametags to cameraRealBadAngel2016-02-18
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Don't pass non-const references to collision methodsest312016-01-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Fix enforcing of nametag hidingest312015-10-15
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Use UTF-8 instead of narrowest312015-07-08
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Small CAO improvementsest312015-06-20
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Make attached objects visible in 3rd person viewest312015-06-20
* Don't ignore nametag attribute change message for newer versionsest312015-05-21
* Enforce hiding nametagest312015-05-18
* Make nametags white againest312015-05-18
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr2015-05-16
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Fix entitiy WieldMeshSceneNode not freed due to additional grabgregorycu2015-01-17
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08