| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
night
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
|
|
|
|
| |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
|
|
|
|
| |
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
|
| |
|
| |
|
|
|
|
| |
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
|
|
|
|
| |
the screen of the local player
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
staticdata interface to Lua
|
| |
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
--info-on-stderr to enable crap.
|
| |
|
|
|
|
| |
(because hitting them doesn't work for some unknown reason)
|
| |
|
| |
|
|
|
|
| |
and refactored some other code into calls of that
|
| |
|
|
|
|
| |
different source files than the prototype objects that fill them in
|
|
doing it
|